Patch Notes
Everything that changed in the game since launch — with thanks to the people who reported it. The roadmap lives here:
Sep 10, 2026 · Update 1.1.1 · Build 764
Update 1.1.1 — A calmer start, three new bosses
Nearly all of this comes from your feedback of the past two days — Discord, the Steam forum and one detailed voice note from a player. Thank you.
New
- Calmer start: a new hero begins with only Overview, Mining, Melee and Settings. Everything else appears step by step with an explanation. Existing saves keep everything.
- Three Epoch Bosses — one after Ashfall 1, 2 and 3: Morvhal, the Returned · Ithra, the Second Silence · Kaer'Dun, the Third Fall. Their own art, voices (DE/EN), relics and mythic weapons.
- The Deep Vault: four more bank pages (up to 256 slots) as a construction contract beneath the Ash Bank — labour, a find, building stock, provisions, wages, then 3 to 24 hours of construction, each chamber with its own story.
- New companion — the Sphere Hunter: spheres appear twice as often but stay only a fifth as long. For active players. Tamed after 250 caught spheres.
- The red thread: the Overview tells you where you are and which place comes next; new regions are celebrated.
- Activity bar: gathering, combat and workshop colour-coded, every row with an ×, free slots visible. The three stances are now explained in combat.
- Effect durations readable (“2 min 30 sec”); clicking an effect shows base duration per bottle, time left, stock and whether the Potion Warden redrinks.
Fixed
- Much less stutter on big saves: the level calculation recomputed the whole curve on every call — now cached, exactly the same numbers.
- Dungeons no longer counted toward the harvest after a same-day Ashfall (thanks, despair!).
- Surplus bags can be sold (thanks, Turk!). Jewellery in Crafting only. The Hoard Warden shows his loot in the table and after every win.
- Crate window: long names wrap, gear glows in its rarity colour, the crate sound only on real crate openings; spark and star-spark messages show the real values.
Sep 9, 2026 · Update 1.1 · Build 762
Update 1.1 — The Ash Burns
Most of this list comes straight from your reports on Discord, the Steam forum and Twitch chat.
New
- New title screen: burning letters, embers and ash. Language switch DE/EN now bottom center.
- In combat, “Stop Combat” now sits top right (red) — no more scrolling.
- Workshop and smithy: sections collapse with a click on their heading.
- Your hero now stands in the same scenery as the foe (forest, crypt, dungeon, world-boss stage).
- Jump buttons: tasks, bounties and orders take you to the foe, the recipe or the node with one click.
Ashfall (rebirth) — 15 findings from a full transition test
- Ember vows were invisible in one of the two views of the rebirth page (thanks, despair!) — now in both.
- Kept gear (“Last Ember”/“Last Guard”) is always equippable and never junk. Hardened gear is never junk either.
- Auto-sell never sells anything better than what you wear, on any tier — a fresh hero keeps their first armor.
- Craft orders, daily and weekly tasks reroll on the fall; claimed rewards stay counted.
- Houses only demand what your mining level can deliver after the fall — copper is accepted again.
- Auto-hunt only takes contracts whose foe you can reach.
- Ember automation greys out what isn't available yet after the fall; invisible entries of another weapon clear themselves (thanks, RyuDrake86!).
- Houses and daily tasks now count the day the same way (local midnight). After the fall: a clear hint that nothing is running, with a jump to mining.
Fixed
- Trailer stuttered at start and on a new run.
- Loot table: unique items show their real affix range.
- Hoard Warden window: Hoard Whelp image was missing (thanks, Tvscope!). Crate window with “reduce motion” shows the loot again (thanks, despair!).
- Tour part 5 showed formatting tags; “Keep the Ember” steps now on the overview (thanks, 19rantanplan88!).
- Singular texts, import dialog shows the hero name, empty vault explains itself, heal value in combat as percent.
Sep 7–8, 2026 · Updates 1.0.1 to 1.0.3
The first days
- Trash auto-sell no longer eats food (thanks for the Discord report!).
- Found bags equip instantly when a slot is free.
- Request journal names the reputation booked; socket tooltip calculates correctly.
- Sound defaults to 25%, “Quit game” in the menu, profession headers, explanations on the first visit of every page.
Sep 7, 2026 · Version 1.0
Release on Steam
The Ash Remembers is out for Windows — 21 skills to level 100, 85 foes, 25 dungeon bosses, 7 world bosses, 8 titans, and a narrator who reads you their stories.
Found a bug? Discord (#fehler-melden) or the Steam forum — every concrete report with a screenshot lands in the next version.